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Super Metroid

Bit of Play: Space

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Bit of Play: Space

The infinite and Outer space gets us thinking about the ways we've visited the beyond. 

For any number of reasons, games set in space form the backbone of our medium. For the most part, they feature the kinds of narratives you'd find in a YA book with a cool space dragon on the cover, but sometimes, they strive to be a little more. Some games take that concept of space, which most people have never really interacted with, and finding the ways it intersects with a primarily interactive medium. Which is to say, sometimes games are about big, empty voids, and sometimes, they like to contemplate infinity, and maybe even mechanize it. (You can read our full primer here).

So throughout this episode you'll hear us discuss the past and future of games set in outer space or about space exploration. We discuss some of our favourite games, Mass Effect 2 and Metroid, and some of the weirder games in the medium's history that shot us into the vastness of outer space.


THANKS TO THE FREE MUSIC ARCHIVE FOR "Wanna See My Spaceship" by Beatoven and "Moondots and Polkabeams" by Podington Bear. Our header image is from Joi Ito on Flickr. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

 

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Bit of Play 6: Open World Primer

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Bit of Play 6: Open World Primer

We're exploring ancient worlds, this time on Bit of Play!

Daniel and Arman comb through the worlds of Super Metroid, Dark Souls, Shenmue, and Far Cry 2.  You can read more about these worlds in our Open Worlds Primer here. 

Just a note on the format: Bit of Play is a much shorter, and more focused version of our regular show. In the past that's meant game histories, outtakes or live events. This time we're going through an overview of our favourite aspects of open world game design. We enjoy the atmosphere of Super Metroid, the sense of weight and continuity to Dark Souls, the sheer character of Shenmue, and the emergent gameplay in Far Cry 2. 


Our opening theme is "Metroid Legacy" by Omni-Psyence and our ending theme was the Orchestral version of the Shenmue theme. 

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