Viewing entries tagged
Legend of Zelda

Built to Play 65a: Death of a Salesman

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Built to Play 65a: Death of a Salesman

We do a belated farewell to Nintendo's long passed president and catch up with some WiiU and 3DS games

In this episode you can find the following segments:

  • We discuss a Nintendo press event in which Daniel saw Star Fox, Chibi Robo! Zip Lash, and Legend of Zelda: Triforce Heroes. (00:00)
  • We give our obituary to Satoru Iwata, long overdue. Nintendo's President who died back in July. (18:00)
  • We replay our HomeBound episode, since Iwata had a great impact on that series. Here from Marcus Lindblom, the game's translator, alongside two of the series popularizers and fan translators. (44:00)

THANKS TO OCRemix FOR "Gliding on a Silver Lining" by Level 99 "TWOSON HITS THE ROAD" BY DJPRETZEL, "THE GREAT BLIZZARD OF '9X" BY HALC AND "PRACTICING RETROCOGNITION" BY SCI.

From THE FREE MUSIC ARCHIVE WE USED LUCA LA MORGIA'S "MONEY TALKS," CHARLES ATLAS' "PHOTOSPHERE," AND CANDLEGRAVITY'S "ALWAYS." 

WE ALSO USED CLIPS FROM THE E3 trailers of Legend of Zelda Triforce Heroes, Chibi Robo! Zip Lash, and Star Fox Wii U.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 54: The Beyond

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Built to Play 54: The Beyond

Built to Play explores the great beyond with games about the human heart, the future and cosmological afterlife.

It's taken us a few weeks to get back into gear thanks to DICE, GDC and PAX East all being in short succession of each other, as people are either at a conference or will be soon. With that in mind, welcome to our first theme of 2015, Space. We're going to explore games and media's relationship to space and how it was almost inevitable that the black background of early video games would be explained as "Oh, that's just space." Not included on that list funnily enough is Space Invaders, which takes place in the upper atmosphere and therefore has no excuse. 

Infinity, whether it's expressed as the infinite blackness of the void or the range of infinite possibilities, has often been alluded to by games. In Gravity Ghost, Erin Robinson uses our impression of space as a glimmering and distant wonder to set a stage for a purgatory of sorts, where hurts can be healed and children can be redeemed. Zach Gage doesn't refer to space at all in #Fortune, unless one is lucky enough to have a fortune involving it. Instead, #Fortune reaches into the seemingly infinite output of Twitter and delivers an often random collection of potential events. Both projects attempt to describe something beyond us, the future or death (or maybe both),  and trust that we'll like what they find. 

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Bit of Play: Majora's Mask 3DS

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Bit of Play: Majora's Mask 3DS

We explore the history and development of one of the strangest entries in the Zelda series to discover how the game became the black sheep of the family.

The Legend of Zelda: Majora's Mask is one of the few Nintendo games where the consequence of your failure is planetary genocide. Link, searching for his lost friend Na'vi, is robbed and is then forced to stop the moon from plunging into Termina. The happy mask salesman, who looks eerily like series creator Shigeru Miyamoto, tells Link early on that has "met a terrible fate" and that he has to fix this calamity in three days. But don't worry, he knows Link can do it. 

The titular Majora's Mask doesn't play into the game's frightfulness. While Ganondorf may have threatened to  rule Link's home with a tyrant's fist, he does not bring about the end of the world. Then there's the subdued colour palette, the off-kilter music, and a three day cycle that can be punishingly difficult if not carefully managed. Link needs to keep his eye on the clock every day because everyone is busy in on their final days, and may need him at various hours. 

Daniel Rosen argues much of this difference can be attributed to Eiji Aonuma, and his freshman direction on the series, which has left it feeling dissonant from the rest of the franchise. Plus, he's got his hands on the upcoming Majora's Mask 3DS remake, so it's probably a decent time to revisit it.

Daniel will have more about the game when it goes for sale on February 3.


THANKS TO OCREMIX for the following songs: "Dawn of a New Day" by Docjazz4FunkyEntropyTheophany, and XPRTNovice and "Memories of an Ocarina" by Daybreaker.

The header Image is from Vincent Bisshop. His work is pretty incredible. You should buy his art.

WE ALSO USED CLIPS FROM Legend of Zelda: Majora's Mask and the Ocarina of Time.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ON ITUNES AND STITCHER. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 41: Ghost Sounds

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Built to Play 41: Ghost Sounds

Built to Play explores new Nintendo games, the tricky world of Dota 2 and why we keep seeing the words "You Died" when we close our eyes.

Daniel and Arman visited Nintendo of Canada to play upcoming titles like Mario Maker, Bayonetta 2 and Yoshi's Wooly World. But when it comes to Super Smash Bros. the two land on a bit of a competitive streak. Take a listen to hear more about the relative nudity of Pokemon, Toad's Batman voice, and genius robot design. If you want more in-depth coverage of these Nintendo games check out Daniel's write up from a few weeks back. 

Plus, mobile online battle arena games like League of Legends are easily the most popular games on the planet, so we decided take a look into the fast-growing esport.

Also known as MOBAs, games like League of Legends and Dota 2 are becoming a force in esports. The fourth annual Dota 2 championships back in July crowd-funded a $10.6 million prize pool, a bigger prize than the Super Bowl. 

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Built to Play 19: Mexican Controllers

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Built to Play 19: Mexican Controllers

SteamController.jpg

On this Tuesday edition of Built to Play we won't stop Mexican wrestling. We put Valve's final announcement last week, the brand new Steam Controller, under a chokehold of criticism. Then we body slammed our way through the new Nintendo Direct, giving special mention to the open world of Legend of Zelda: A Link Between Worlds. Meanwhile news of Sega Sammy's recent layoffs come like a knee to the groin. We tore off the mask of some Kickstarter news, with guest Matt Gilgenbach handing us a chair for more details on the end of his campaign for Neverending Nightmares. China then broke into the ring and declared an end to its game console ban, at least within the new Shanghai Free Trade Zone, meant to attract foreigners to one of China's largest cities.

Once again we have more comical news in our bonus round, including the Deus Ex Universe and the new Sonic TV show. 

Plus we have a tag team match with Graham Smith and Chris McQuinn, two of the leaders from Drinkbox Studios in Toronto. They gave us a post-mortem on the Luchalibre-themed game, Guacamelee, making all of these bad puns completely justified.  

Music used in this weeks episode comes from the Free Music Archive, featuring Johnny_Ripper - Carousel, and the Guacamelee soundtrack, which you can check out below. 

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