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Jaime Woo

Built to Play 47: Poor Assumptions

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Built to Play 47: Poor Assumptions

IT'S AN EPISODE IN WHICH WE FINALLY STOP TALKING ABOUT VIRTUAL REALITY AND MOVE ON TO WEEKS OF PLAYING WITH PALS. WE START WITH THE END  OF GAMERCAMP.

Movie buffs visit film festivals. Bibliophiles browse books fairs. But game players charge into the convention. It's a practice hailing back from the olden times of the Star Trek conventions, to tech meetups in the early Silicon Valley and the mighty heights of the San Diego Comic Con. For the avid fan, there's multiple Penny Arcade Expos in the United States, Gamescom in Germany, and the Tokyo Game Show in Japan. These days there's so many that if you take a look in your own backyard, you'll probably find one.

Big game conventions can feel exhausting though. You're fighting tens of thousands of people in a hall. Massive companies push their way towards you to showcase their newest games. And what if you're looking for local products, games made in your hometown, maybe an experiment or two? Every hub for game design has at least one little event for enthusiasts, like a party a few friends put together for their community. In Toronto, we had Gamercamp.

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