Mark's opened three of these arcades so far in the United States, and is working to add a couple more. In his interview, he sounds fairly excited about the possibilities of the Semaphore lab, and what it could do with accessible controllers. He and Sara talk about the potential of their partnership starting 31:40.
Video games have a knack for creating beautiful worlds, which are only possible thanks to effort of environment artists.
Kate Craig is an environment artist at the Fullbright Company, the developer of Gone Home. In Gone Home, you return from a long trip to your family's victorian mansion, to find that everyone is missing. Fullbright co-founder Steve Gaynor may have designed the mansion's layout, but Kate built that house and designed much of the furniture. She's the one who gave the house personality, adding props like the desks, lamps, and beds, or making sure that the rooms don't look perfectly clean. Yet, Kate can't be entirely realistic. The doors are always going to have to be big enough for the camera and the player. Same with the rooms, despite the actual layout of a typical victorian house. Through this, she talks about the relationship between realism and the practicality of design.