We wrap up the Bit Bazaar, get our butts handed to us at the Toryuken tournament, and talk to a fan translator about his radical dream.
Mare Sheppard and Raigan Burns have been working on the N series for almost a decade. N started as a flash game back in the mid-2000s, then N+ came out on Nintendo DS in 2008, and now N++ is in the works for Playstation 4. N is a platformer starring a ninja hungary for gold.
Each level is difficult and requires precise timing and movement. Which is what makes play testing so important. Mare and Raigan showcased N++ at the Bit Bazaar two weeks ago, talking about the value of playtesting, and whether this is the definitive N game. You can hear from them starting 30 minutes in.
Jon Remedios is not a narcissist, no matter what his shirt says. In fact, Jon was so worried about showing off his game, that he created a shirt that said "Jon Remedios is a Narcissist" to justify it. The Shoot Shoot Mega Pack began at the Global Game Jam in January. (A game jam is basically a weekend-long competition to create a new game). Jon wanted to create a game on his own, with as little outside help as possible. That meant simple graphic design, and simple mechanics. SSMP, once done, will be filled with four games based around a shooting mechanic, like in Asteroids. The game he had on display at the Bit Bazaar was Sync, a local multiplayer game where pushing shoot or thrust for your ship means everyone does. You are actually far more likely to be thrusted right into a wall than shot to death, which makes death fairly chaotic. You can find out why starting 34:52.
Meanwhile, last week was Toronto's largest fighting game tournament, so we visited Toryuken to chat with its organizer and its champion.
Russell Ordona, better known as NeoRussell, has been running the Toronto-wide Toryuken fighting game tournament for three years now. It's one of the largest tournaments in Canada, running games like Street Fighter IV, Ultimate Marvel vs. Capcom 3, and Killer Instinct but it still pales in comparison to any American tournament. Canada just doesn't have the density of players like you might see in California or New York. So we talked to Russell about the role of these kinds of tournaments, and what he does as an organizer to grow it every year.
One of the things an organizer can do is bring top talent to the city to draw more competitors. This year that talent came in the form of Justin Wong. Justin is one of the top Street Fighter IV players in the world and famously lost against Daigo Umehara in 2004. Justin came to Toronto primarily because he's friends with Russell, but he sees it as a way foster competition and find potential champions before they make it to the Evolution tournament. Hear both Justin and Russell chat about Toryuken starting 42:40.
Localization month continues as we chat with Steve Demeter about his fan translations of Final Fantasy II and Radical Dreamers.
Steve Demeter translated Japanese games ever since 1998, beginning with Final Fantasy II, but he's never done it professionally. Steve does it out of a need to help the underdog, find weird games that will never make it out of Japan, because they were too late, too big or too expensive to bring to the West. The game that's perhaps the epitome of this is Radical Dreamers, a non-canon sequel to Chrono Trigger that the creator officially disowned in favour of an equally contraversial game, Chrono Cross. Radical Dreamers is a bad game. It doesn't make a lot of sense, even in Japanese. It also plays completely differently that its predecessor, more a visual novel with some role playing elements. While Chrono Trigger is considered one of the greatest games of all time, Radical Dreamers is a mostly forgotten mistake, which is why it's perfect for Steve. Hear more about the process of fan translation starting 52:41.
We'll hear more from Steve next week, talking about Earthbound Zero.