Video games have a story problem. They've had it pretty much since their very inception, and they'll probably never STOP having them. It's really damn hard to tell a good story while a player is mucking around in the game world. Generally speaking, they won't care, and even when they do, it's hard to draw their attention to certain things without wresting control of the narrative away from them. So, instead, most games turned to cutscenes, cutaway mini-movies that tell stories in between gameplay, and thus began games' everlasting obession with becoming movies. Here are just a few games that can help you track the evolution of cinematic storytelling in games, and help keep you on track for our theme month on the intersection of games and cinema.
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Like any creative medium, games fail. A lot. Creatively, critically commercially, even morally, games that don't succeed seem to outnumber the ones that do sometimes. But, behind every failure is a story. Sometimes the budget ran out, sometimes development shifted suddenly halfway through, sometimes the market wasn't right for the game, sometimes the game just sort of sucks and no one can do anything about it.
But other times, a whole host of things go wrong and stop a game from succeeding in any number of ways. This month, in our look at failure within the industry, what causes it, and what goes wrong, we want to take a look at some of gaming's more interesting failures, commercial, critical and otherwise.